What is the NIN metaverse?
NIN.Earth is an extension of our real world.
It mirrors Earth on a 1:1 scale, creating a seamless connection between the virtual and physical realms.
This geolocational metaverse allows people to explore, interact, and experience the world in VR/AR/MR as they would in real life.
NIN.Earth builds
a true web3 geolocational metaverse on a 1:1 scale virtual Earth for VR/AR/MR
and
the architecture to serve the vast expanse for a large population.
NIN.Earth represents
the next evolution of the internet,
a transformation from the planar, discrete Web
to a dynamic, spatial, seamless Metaverse that is truly Earth-centric.
Is the metaverse still a distant future?
The foundational elements of the real-world economy,
such as security, transactions, contracts, and certification,
have now been fully addressed through blockchain technology.
Security is ensured through blockchain.
Transactions are facilitated by cryptocurrencies.
Contracts are executed via smart contracts.
Certification is enabled by NFTs.
With these essential components in place, the necessary infrastructure for a metaverse is now complete.
Now, the final step is the availability of VR/AR/MR hardware at reasonable prices and with sufficient performance.
Once this is achieved, everything needed for the metaverse world will be in place.
NIN.Earth Roadmap
- Phase I
Spherical map for 1:1 scale Earth.
Publishing fundamental digital assets the web3 way.
- Phase II
Back-end architecture for the expansive NIN Metaverse.
- Phase III
True Web3 Geolocational Metaverse for everyone & everything.
- Phase III-1
Under consideration. It will be disclosed once a decision is made.
- Phase IV
Governance structure for community decision-making.
Opening the source code for community-driven development.
Phase I
The Spherical Earth
1:1 scale virtual Earth for AR should be based on a spherical 3D map with hexagonal tiles.
- Mercator vs Spherical projection
It is impossible to create a 1:1 scale virtual Earth using a Mercator projection.
Why? Check out this TED-Ed :
Why every world map is wrong
- Square vs Hexagon tile
Square tiles obviously cannot cover the spherical shape of the Earth,
but hexagons can.
Hexagons are the Bestagons
- AR on a Mercator projection with square tiles? It’s just nonsense.
The Mercator projection distorts the size of landmasses as latitude increases from the equator to the poles.
Consequently, the scale is not uniform across the map, which also affects the size of 3D objects in augmented reality (AR).
Aligned sqare tiles of the same size on top of that? No way!
The Assets
- Every item of NIN.Earth is minted on the blockchain
and sent to the user's wallet
in the Web3 way,
with no central control.
- Domain NFT
- Represents the ownership of land.
- Existing Internet URL can be assigned to a Domain NFT to direct users to the land associated with that Domain NFT.
- Domain NFT will hold a key asset position in the metaverse, similar to how Bitcoin functions in the cryptocurrency space.
- Tile rules for Domain NFTs
- All selected tiles must be connected, with no isolated tiles.
- A maximum of 35 tiles can be selected at one time.
- Domain tiles generate NIN points, which will be used in the NIN ecosystem later.
- A larger domain generates more NIN points.
- Domain Name
- The URL for the current web service will continue to be used in the NIN metaverse.
- Users can assign their URL to their domain in the NIN metaverse,
allowing people to visit their land directly, just like accessing their website.
- NFT Renewal
- Domain NFT must be renewed every 10 years at no charge,
except for the transaction fee on the blockchain network,
to verify its availability and prevent permanent dead spots in the metaverse caused by its loss.
- The renewal process will be announced several years before reaching the first effective year-end.
- Tiles of NFTs that fail to renew can be released for purchase by other users.
- NFT Information
- Go to the NFT Information menu on the map page of the nin.earth website and enter the NFT ID.
- This will retrieve detailed information about the NFT, including its Mint address.
- The Creator and Collection NFT addresses listed below on this page, as well as the Mint address, should match your NFT data.
Account, ID/PW
- Does blockchain require an account and ID/PW?
No. Instead, it relies solely on a private key and a public key.
The private key is your secret, granting access to your assets and identity,
while the public key acts as your unique identifier, like an address.
- We believe the Web3 metaverse should follow the same principle.
In the NIN metaverse, users shouldn't need to create accounts, remember PW,
or verify their identity through centralized services.
Instead, your public key, which contains your Domain NFT, represents you
and serves as both your identity and your access point across the metaverse.
- This approach enables greater user control, privacy, and interoperability,
allowing you to be part of the metaverse
and navigate it seamlessly without sacrificing ownership or security.
That's the essence of Web3: true digital self-sovereignty.
Phase II
The Architecture
(It will be disclosed in Phase II)
- Vast expanse
How to manage the vast expanse of the metaverse on a 1:1 scale virtual Earth.
- Large population
How to service the vast metaverse for a large population on Earth.
- Countless 3D objects
How to manage the countless 3D objects in the metaverse.
- Web3 Metaverse
The structure to achieve decentralized ownership and governance.
Not 3D Graphics, but Structure is Key
When a metaverse project claims to be a geolocational metaverse representing a 1:1 scale Earth, they should understand the implications.
As of January 30, 2025, there are approximately 1.2 billion websites globally, with 17% of them active—equivalent to 194,973,562 web servers.
(https://siteefy.com/how-many-websites-are-there)
In a geolocational metaverse that mirrors Earth on a 1:1 scale, each tile is akin to a site in Web2.
The NIN metaverse contains 237,279,209,162 tiles, and other projects likely have similar numbers.
Moreover, the workload difference between a web server and a 3D metaverse server is immense:
- Real-Time Rendering and Interaction
- Metaverse Server: Manages complex 3D environments with real-time rendering, physics simulations, and frequent synchronization, demanding significant computational power.
- Web Server: Handles HTTP requests and serves content, with minimal real-time processing; graphical tasks are client-side.
- State Synchronization
- Metaverse Server: Synchronizes states across multiple users in real time, including avatar positions and shared actions.
- Web Server: Mostly stateless, relying on discrete API requests, which are computationally lighter.
- Network Traffic
- Metaverse Server: Requires high bandwidth and low latency to manage constant updates and interactions.
- Web Server: Handles lower-frequency, request-response traffic, with less stringent latency requirements.
- Persistent Virtual Environments
- Metaverse Server: Maintains a persistent virtual world, requiring ongoing simulations even without active users.
- Web Server: Operates on-demand, serving resources only when requested.
- Complex User Interactions
- Metaverse Server: Handles spatial data, collision detection, and real-time user interactions among multiple users, requiring complex orchestration.
- Web Server: Manages simpler interactions, such as forms and link clicks, which are less computationally demanding.
- Graphics and Physics Processing
- Metaverse Server: Computes graphics, physics, and collisions server-side for consistency, adding significant computational load.
- Web Server: Does not handle 3D rendering or physics, as these are client-side tasks.
- Storage Requirements
- Metaverse Server: Manages large volumes of user-generated content and 3D assets, requiring substantial storage.
- Web Server: Primarily handles text-based content and media, with lower storage needs.
Overall, a metaverse server's workload can be 10-100 times greater in terms of computation, network requirements, and complexity compared to a traditional web server, requiring a robust infrastructure to manage real-time interactions, 3D environments, and many concurrent users.
This huge level of workload should be handled globally on a 1:1 scale digital Earth. Imagine 10-100 times the workload of 193,890,945 web servers.
If a geolocational metaverse project lacks a detailed plan to handle this massive workload, it indicates a lack of understanding of the complexities involved, focusing primarily on graphics rather than the full scope of infrastructure requirements.
Phase III
Web3 Geolocational Metaverse
(It will be disclosed in Phase III)
- Flexibility
Users will be able to construct their properties as they wish.
- Visibility
Users will see in AR what they build on their properties in the metaverse, at the corresponding location on Earth.
- Serviceability
Users will be able to offer services related to their properties as they have planned.
- Profitability
Users will be able to engage in economic activities on their properties without any fees, taxes, or charges—at least not from NIN.Earth.
- Controlability
Users will have ownership and control over their properties without relying on centralized authorities.
- Responsibility
Users will have greater responsibilities as they gain more autonomy in managing and developing their properties.
Phase IV
Openverse
(It will be disclosed in Phase IV)
- Governance by Community
Decision-making and management processes will be collectively controlled and guided by the members of the community rather than by a centralized authority.
- Open Source
The source code of NIN.Earth will be freely available for anyone to review, contribute to, and upgrade, which will be managed by the community.
- NIN Metaverse will be open, community-driven, transparent, and decentralized, where users collectively participate in governance, ownership, and development.
- We encourage user to open a Discord server, write a blog, or create other content to have the opportunity to become a key part of the community.
Key Information
- NIN.Earth utilizes the Solana blockchain.
A Phantom wallet is required in the browser.
- Total number of tiles
237,279,209,162[ea]
- Average area of a tile
2,149.643[m2]
- Average edge length of a tile
28.663897[m]
- Maximum number of tiles that can be selected at one time
35[ea]
- NFT Creator : 6qm3yCWBbKGoqdMLGbeZHSBMP6pomtMHxkbK2MbhG7SA
- Collection NFT : CRrPSJsTeYDqzPvYbMA3FYzh6v1gbbDPkV43tdLNDbcY
@NINonEarth
- Developer? Wanna join?
b?b=GithubID::Email
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